Clear Night Sky explores themes of digital communications and culture from a variety of sources and points of view and is brought to you by Clear Ink.
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Clear Night Sky explores themes of digital communications and culture from a variety of sources and points of view and is brought to you by Clear Ink. NavigationUser login |
mediaYour cell phone is listeningSubmitted by Eddie Monge on Tue, 2007-09-11 18:05. cell phone | Marketing | mediaSteve Nelson recently sent me, and a few other people here at Clear Ink, an article from the New York Times. It tells about a new approach being tested to measure a marketing campaign's effectiveness. The company, IMMI, is providing cell phone service for it's test audience, and in return, the audience doesn't have to do anything. Well almost nothing - they are asked to carry the cell phone around like normal, as it replaces their existing phone. IMMI monitors what these cell phones can hear throughout the day and then match it with whatever marketing they are measuring. They say it isn't listening to your conversation, only the media around you. Very Big Brother-ish if you ask me, but how do you know that your *current* cell phone isn't already doing this already? Digital Newsstand by Scott WalkerSubmitted by Mark Celsor on Wed, 2007-06-27 10:40. media | TechnologyScott Walker (assistant managing editor for Birmingham News and DIY, electronics, tinkerer) has hacked an old newspaper box to display the headlines and news stories from the internet. It's an awesome symbol of the old media/new media struggle. See video of it working, more photos, and a step by step description of how he set it up in his blog post: The digital newstand.
Even Adventurous Marketers like Joe Jaffe Unsure What to do with Virtual Worlds like Second LifeSubmitted by Tod Rathbone on Wed, 2007-05-16 10:49. confidence | Fearful clients | Joe Jaffe | media | new mediums | Second Life | Virtual WorldsI recently posted a comment to Joe Jaffe's blog about Second Life as he is getting a lot of feedback about the pro's and con's of Second Life. From what I can tell, well-meaning marketers are still feeling it is something of a scam. I guess it is all in how one looks at it. We are quite bullish about 3D worlds in general, as long as one knows what they are getting in to at THIS STAGE OF THE GAME. That part is key:
Online Newspapers - What Survival Models?Submitted by Steve Nelson on Fri, 2007-03-16 14:20. Internet | mediaI picked up a copy of the San Francisco Chronicle on Wednesday to read over lunch. When I read David Lazarus’s column "Pay-to-play is one way to help save newspapers" I had to check that the date was 2007, not 1997. The column lamented the lack of a good business model: “how newspapers can survive in an age of free online content.” His solution was for newspapers to start charging for online content. I remember in 1997 when Slate decided to start charging $20/month to access its online magazine. I sent them email saying how much I enjoyed Slate, and would put it near the top of the list of sites I would pay for, once I had read all the free content on the Internet. It took them a year to succumb to my sarcasm, but reality forced them away from that model. Reality is biting even harder now, and newspapers struggle to establish their true value. There was obviously 50 cents worth of value to me in exchange for a paper newspaper I could read over lunch. Will I pay $5 to download a single article from the New York Times? I don’t think I ever have. What is the value? Maybe I am willing to pay in exchange for a system that itself pays for a level of journalistic excellence and quality. If so, what is the price point at which I consider that a fair exchange? That price point, that value exchange, is shifting for several reasons:
A thought experiment: how would you assemble an online version of today’s New York Times, substituting each story or column with the best user-contributed content you could find. How would it compare? |